Tuesday, November 14, 2023

D20 Tavern Game Concept

     Let us set the scene: A gathering of intrepid adventurers, seated in a lively tavern, meticulously strategizing their upcoming escapades. Among them are a mage, a cleric, a rogue, a barbarian, and a knight—united in eager anticipation of the epic quests that lay ahead.

    In this narrative, you assume the pivotal role of the tavern keeper, entrusted with the responsibility of maintaining and overseeing what will one day be the most renowned tavern in the lands.

    This was the starting idea for a game concept my best friend and I started working on: a D&D tavern management game, centered around the same twenty sided dice used in most chance rolls in the role playing game. I started creating art work in my preferred medium, pixel art:


    The idea would be based around catering to customers, serving them drinks, food, and entertainment. Certain elements of the tavern would influence the dice rolls, such as the decor, the other customers, the upkeep of the shop itself, the weather and warmth inside, etc. The higher the patron's roll, the more money the patron would pay, and the higher the tavern's reputation would raise. The higher the reputation, the better customers.

    It was our intention to add world events and stories that would evolve based on some dialogue options when talking to key patron characters, which would then in turn affect which patrons visit. Encourage a mage to become a necromancer to bring his dead family back? The tavern's patrons may all become skeletons and zombies and ghosts! Side with a certain faction during a kingdom's war? The other side may boycott your tavern! Or maybe the king listens to your advice about some tax laws and now all of your patrons are broke!

    Where we were struggling was within the main game-play loop. How does the character interact in the tavern daily? Does it need to deliver each plate and drink individually? Does he sing for the customers? How do we encourage engaging interactivity? Do we make each delivery and service a small mini game to increase the D20 roll odds?

    This is where we ground down to a pause in our development. But the idea is far from dead, we'll be back to it again soon.

    We developed a basic male model that we intended to be customizable (hair, skin and eye color, clothing color):

   
 
     We had several assets done as well, including a lot of meals and drinks, coin payments, and a VERY basic map layout.






     And then, finally, we had a recurring joke character of mine that I dubbed "Jerry" that would be the player character's guide. He was an animated skull of mysterious origins that would be revealed throughout the story. Unfortunately, this particular element may not stay, as it feels too close to Graveyard Keeper's assistant character. This is still to be determined though.

    We're developing the project in Godot, and the artwork in Aseprite. Both are excellent programs.

    We'll come back to this project, and maybe it'll go far! We're definitely passionate about the idea.

    Until later, stay warm and toasty.


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